Difference between revisions of "Object-Oriented Programming in FreeM"
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Q "VALUE" | Q "VALUE" | ||
</pre> | </pre> | ||
+ | |||
+ | == Runtime Polymorphism with Method Overriding == | ||
+ | You can achieve runtime polymorphism by subclassing, and defining methods in the subclass that match the names of existing methods in the superclass. Following FreeM inheritance rules, the overridden method in the subclass will be called, and the method in the superclass will not. | ||
== Calling Class Methods == | == Calling Class Methods == |
Revision as of 20:50, 29 November 2024
Contents
- 1 Classes
- 1.1 Constructors
- 1.2 Destructors
- 1.3 Inheritance Rules
- 1.4 Instantiating Classes
- 1.5 Defining Class Methods
- 1.6 Runtime Polymorphism with Method Overriding
- 1.7 Calling Class Methods
- 1.8 Determining an Object's Class at Run-Time
- 1.9 Retrieving an Object's Value
- 1.10 Retrieve Numeric Representation of Object
- 1.11 Private Class Fields
Classes
In FreeM, a class is defined by a routine. For instance, the STRING
class (built into FreeM) is contained in the %STRING
routine.
Constructors
A constructor must be the first entry point in a class definition, and the label name must match the routine name, and it must take two arguments, THIS
and INIT
. THIS
represents the instance of the object being accessed, and INIT
represents an initializer that can be used to assign an initial value to the object when instantiating the class.
A constructor looks like this:
%FRACTION(THIS,INIT):OBJECT ; S THIS("NUMERATOR"):PRIVATE=$P(INIT,"/",1) S THIS("DENOMINATOR"):PRIVATE=$P(INIT,"/",2) Q
The general syntax of a constructor is <routine-name>(THIS,INIT)[:<superclass>]
, where superclass
represents the name of a class from which this class should inherit. In the above example, the FRACTION
class inherits from the OBJECT
class. Note that this is not strictly necessary in this case, as all classes automatically inherit from OBJECT
.
Destructors
A destructor is called when you KILL
an instance variable. It must be named DESTROY
, and must take one argument (THIS
). The destructor should be used to clean up any resources used by class methods.
A destructor looks like this:
DESTROY(THIS) ; ; free any resources that should be freed at the end of the object's lifetime Q
Inheritance Rules
Every class you create will automatically inherit the methods and functionality of the OBJECT
class, supplied with FreeM.
When attempting to call a method, FreeM will first search the class routine for a matching entry point, and then follow the inheritance chain upwards until a matching entry point is found. If the final class in the chain does not have a matching entry point, FreeM will try to find a matching entry point in the OBJECT
class.
Instantiating Classes
To instantiate a class (i.e., create an object from a certain class), you will use the NEW
command as follows:
NEW MYSTR=$#^%STRING("myString")
This will create a local variable called MYSTR
of type STRING
, and initialize it with the value myString
.
Defining Class Methods
Class methods are defined as labels with formallists in a class routine, and per the typical FreeM object pattern, must take at least one argument, being THIS
(representing a reference to the object instance being accessed).
The following class (MYCLASS
) has a constructor, a destructor, and a method called $$MYMETHOD
:
%MYCLASS(THIS,INIT) ; Q THIS DESTROY(THIS) ; Q MYMETHOD(THIS) Q "VALUE"
Runtime Polymorphism with Method Overriding
You can achieve runtime polymorphism by subclassing, and defining methods in the subclass that match the names of existing methods in the superclass. Following FreeM inheritance rules, the overridden method in the subclass will be called, and the method in the superclass will not.
Calling Class Methods
The dot operator is used to invoke class methods:
USER> N MYOBJ=$#^%MYCLASS("") USER> W MYOBJ.MYMETHOD() VALUE
Determining an Object's Class at Run-Time
To determine the class of any FreeM local variable, you will use the $$TYPE()
method:
USER> W MYSTR.$$TYPE() ^%STRING
The $$TYPE()
method is a member of the OBJECT
class.
Retrieving an Object's Value
To retrieve the value of a FreeM object, either dereference the object via the usual M mechanisms, or use the $$VALUE()
method:
USER> W MYSTR myString USER> W MYSTR.$$VALUE() myString USER>
For simple classes, the value of an object retrieved with either method should be the same. However, for more complex classes that override the OBJECT
class's $$VALUE()
method, they may be different.
Retrieve Numeric Representation of Object
To retrieve a numeric representation of a FreeM object, use the $$TONUMBER()
method. Note that this may not retrieve anything if the object has no meaningful numeric representation.
Private Class Fields
FreeM supports private fields with the :PRIVATE
specifier in the SET
command, enforcing classical object-oriented data encapsulation.
The below constructor for a FRACTION
class defines two private fields:
%FRACTION(THIS,INIT):OBJECT ; S THIS("NUMERATOR"):PRIVATE=$P(INIT,"/",1) S THIS("DENOMINATOR"):PRIVATE=$P(INIT,"/",2) Q
Attempting to access private fields from outside of the class will raise error condition ZOBJFLDACCV
.